Start of a transcript of A Paper Moon An Interactive Fiction Adventure Copyright (c) 2003 by Andrew Krywaniuk. Release 1 / Serial number 030927 / Inform v6.21 Library 6/10 Standard interpreter 1.0 (4F) / Library serial number 991113 >restore Ok. >l Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >n Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) You can see Johann the Wise here. Johann wanders off to the South. >s Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. You can also see Johann the Wise here. Johann greets you. "Ah, Sam. I was wondering when you would get here. It seems there's been a bit of a mixup in the IDT (that's inter-dimensional teleportation). I was supposed to be transporting a load of scientific instruments, and instead I ended up with your garage. Well, I must apologize, but there's really not much we can do about that." "Well, you can start by sending me back home." Johann continues, "I'm afraid it's not that simple. I am here on an anthropological mission. I can receive items via the teleporter but I don't have the means to send them back. But all hope is not lost. Up the road a ways, you'll find a cave. The cave contains four treasures of historical significance: an orb of beauty, a book of truth, a pearl of wisdom, and a pillar of strength. If you bring them back to me, I should be able to set things right." >talk to johann That's not a verb I recognise. >johann, hi "Hi." Johann waits impatiently. >ask johann about pants There's not much I can tell you about that. >ask johann about orb "The Arbellorian orb of beauty is very elegant... or so I've heard." >ask johann about truth "The book of all truths contains the answers to all the secrets of the universe... and the questions as well." >ask johann about pearl "The Arbellorian pearl of wisdom is the yin to the book of truth's yang." >ask johann about pillar "The Dorinthian pillar of strength is a column of biblical proportions." >l Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. You can also see Johann the Wise here. Johann waits impatiently. >x mountains They are purple-headed mountains. >s Outside Pub You're standing outside a pub on a country road. >s There's nothing interesting down the road for at least a couple of miles. You've never walked that far in your life and you're not about to start now. >e A barbed wire fence runs along the Eastern side of the road. >w Good thinking... You could use a beer. Inside the Pub The Jolly Codger is a lively joint, filled with lively people. The wall is covered in pictures of famous customers. A table of regulars sits by the window, singing a song. Bobby the bartender is here, massaging the counter with a rag. >x table An oak table. The bar regulars get the best seat in the house. >x regulars The regulars are a rowdy bunch. They sit around a long oak table, singing songs. >sing You join in with the regulars' song, hoping they will accept you, but they don't. >[well, hey, I tried] You seem to want to talk to someone, but I can't see whom. >get regulars I don't suppose the regular customers would care for that. >regulars, hi The regular customers have better things to do. >buy beer The bartender doesn't reply. He merely points to a sign on the wall. The sign reads "no shirt, no shoes, no service." Bobby rearranges some items on the counter and then continues wiping. >out Outside Pub You're standing outside a pub on a country road. >n Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >n Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >n If there's one thing you're not looking for right now, it's a long hike up a mountain. >e large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (in which is a torch (providing light)) here. >get torch You remove the torch, revealing an electric socket. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >u You climb a ladder and descend a slide into the ball room. Inside the ball room You're inside a playground. It makes you feel like a kid again. You are practically swimming in a huge pile of toy balls. >get balls You take some of the toy balls. >burn balls (the huge pile of toy balls) This dangerous act would achieve little. >burn handful This dangerous act would achieve little. >burn a ball (the huge pile of toy balls) This dangerous act would achieve little. >u You struggle back up the slide and exit the playground. Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >x stools A small mushroom-shaped stool. >get it That's hardly portable. >kick it That's not a verb I recognise. >u You climb a ladder and descend a slide into the ball room. Inside the ball room You're inside a playground. It makes you feel like a kid again. You are practically swimming in a huge pile of toy balls. >d You can't go that way. >search balls (the huge pile of toy balls) You find nothing except for more toy balls. >eat balls (the huge pile of toy balls) You eat one of the toy balls. It tastes like sugar. >u You struggle back up the slide and exit the playground. Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >e The door opens inward and you can't seem to get it open. >knock on door That's not a verb I recognise. >help The following meta commands are available: INTRO, SAVE, RESTORE, HINT, SCORE, UNDO, CREDITS. >credits A Paper Moon is a work of interactive fiction written entirely by Andrew Krywaniuk. This is my first complete adventure game, although I have been toying with the idea of writing one for about 10 years now. This year, I finally had the opportunity to start such a project (mostly due to being unemployed for a few months). If you wish to contact the author, you may e-mail me at my public account: askrywan.at.hotmail.com. Please include "A Paper Moon" in the subject line, as this account gets a lot of spam. (Also, note that files with .scr extensions may be blocked by the spam filter.) Comments and bug reports are always appreciated. A Paper Moon was beta-tested by David Savitt and Tommy Herbert. Haithem El-Abed and Arthur Chu also provided useful comments. The game is in no way based on or associated with the 1973 movie by Peter Bogdanovich. Copyright 2003 by Andrew Krywaniuk. Redistribution of this game in its current form is unlimited, but you may not distribute modified versions of the game or remove the accompanying copyright notice. >hint While Johann is away, the mice will play. >hint Where does Johann come from? >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >w Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >s Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >s Outside Pub You're standing outside a pub on a country road. >s There's nothing interesting down the road for at least a couple of miles. You've never walked that far in your life and you're not about to start now. >n Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >e A barbed wire fence runs along the Eastern side of the road. >w There's nothing interesting in that direction. >s Outside Pub You're standing outside a pub on a country road. >w Good thinking... You could use a beer. Inside the Pub The Jolly Codger is a lively joint, filled with lively people. The wall is covered in pictures of famous customers. A table of regulars sits by the window, singing a song. Bobby the bartender is here, massaging the counter with a rag. Bobby pours a beer for one of the customers. >e Outside Pub You're standing outside a pub on a country road. >w Good thinking... You could use a beer. Inside the Pub The Jolly Codger is a lively joint, filled with lively people. The wall is covered in pictures of famous customers. A table of regulars sits by the window, singing a song. Bobby the bartender is here, massaging the counter with a rag. >hint Ring the bell to summon Johann. Then go North to find out where the secret passage is. >e Outside Pub You're standing outside a pub on a country road. >n Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >ring bell It makes a lovely sound. >z Time passes. >z Time passes. >z Time passes. Johann wanders in from the North. >x johann Johann the wise is a tall man with a grey beard. He wears a crazy wizard's hat. >talk to johann That's not a verb I recognise. >n Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >hint While Johann is away, the mice will play. >hint Where does Johann come from? >hint Ring the bell to summon Johann. Then go North to find out where the secret passage is. >s Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. You can also see Johann the Wise here. >ask johann about secret passage There's not much I can tell you about that. >n Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >n If there's one thing you're not looking for right now, it's a long hike up a mountain. >w The canyon walls are steep and featureless. Even if there was some kind of secret passage, you wouldn't know where to look. >x passage The canyon walls are steep and featureless. >s Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. You can also see Johann the Wise here. Johann wanders off to the North. >n Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) You can see Johann the Wise here. Johann waits impatiently. >z Time passes. >z Time passes. >z Time passes. Johann waits impatiently. >z Time passes. >z Time passes. >s Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >n Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >s Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >ring bell It makes a lovely sound. >n Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >z Time passes. Johann emerges from a secret hole in the canyon wall. [Your score has just gone up by five points.] >x hole You can't see any such thing. >x passage The canyon walls are steep and featureless. Johann wanders off to the South. >w You walk through the secret passage in the canyon wall. Johann's hut Johann's hut is a small, but pleasant abode, considering the fact that he lives in the side of a mountain. The room is sparsely decorated with a few pictures on the wall and the windowsill. There is also a cot, an armoire, and a TV stand. It doesn't really seem like the kind of place where someone would live... more like a summer cottage. A door to the West is shut and the passage where you came in lies East. There is a glossy brochure lying on the floor in the corner. On the TV stand is a television. >read brochure A pamphlet that profiles the latest in fire prevention technology. It features a new type of sprinkler system that reduces false positives because it employs two-factor fire detection. >x tv (the television) Ahh, sweet television. This one looks just like your parents' TV set, up to and including the small scratch in the bottom right-hand corner of the screen. The television is currently switched off. >turn on tv (the television) You switch the television on. >x tv (the television) Ahh, sweet television. This one looks just like your parents' TV set, up to and including the small scratch in the bottom right-hand corner of the screen. The television is currently switched on. >watch tv (the television) You don't have time to watch TV. Johann could be back at any minute. >w The door is locked. >open door Escape... sweet freedom. Sadly, the door is locked. >hint There is something very important hidden in your bed. >l Johann's hut Johann's hut is a small, but pleasant abode, considering the fact that he lives in the side of a mountain. The room is sparsely decorated with a few pictures on the wall and the windowsill. There is also a cot, an armoire, and a TV stand. It doesn't really seem like the kind of place where someone would live... more like a summer cottage. A door to the West is shut and the passage where you came in lies East. There is a glossy brochure lying on the floor in the corner. On the TV stand is a television. >look under stand You find nothing of interest. >get brochure Taken. >x pictures The photos have a space theme to them. There is one of the planet Jupiter, another of the Crab Nebula, and an old dusty print of Neil Armstrong playing golf on the moon. >get photos They wouldn't suit your decor. Johann wanders in from the East. "Hey, what are you doing in my house? Get out of here!" Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >s Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >s Outside Pub You're standing outside a pub on a country road. >n Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >sw Outside garage You are outside your parents' garage... the garage above which you live. A rope dangles down from the second floor window. The entrance to the garage is to the West. To the Northeast, a flowery meadow marks the spot where your parents' house ought to be. >u Midway up the rope You are hanging in mid-air, halfway up the rope you fashioned from your bedsheets. You were never able to climb up the rope in gym class, but it's a lot easier when you can rest your feet against the side of a building. You feel foolish being out here in your underwear. >u Bedroom You are in your bedroom. Your rickety bed sits against the wall, buttressed by a bedside table. There is a bookcase on the West wall and a window to the East. A bathroom lies to the North and a door to the garage lies South. The door is boarded shut. There is a closet in the wall beside the door. A makeshift rope dangles out the window, providing access to the world outside. >search bed An unlimited supply of origami paper spills out from under the mattress like the next tissue in a tissue box. As a child you kept it there, so you could practice your folding undetected while your parents thought you were asleep. [Your score has just gone up by five points.] >get paper Taken. >l Bedroom You are in your bedroom. Your rickety bed sits against the wall, buttressed by a bedside table. There is a bookcase on the West wall and a window to the East. A bathroom lies to the North and a door to the garage lies South. The door is boarded shut. There is a closet in the wall beside the door. A makeshift rope dangles out the window, providing access to the world outside. >look under bed In the wall behind the bed you see an electric socket. >hint Sometimes in order to get ahead, you need to socialize. >n Bathroom You are in a bathroom. All the usual amenities are here: a sink, a toilet, a shower and a medicine cabinet. You should know... it's your bathroom. >x cabinet The medicine cabinet is empty. >s Bedroom You are in your bedroom. Your rickety bed sits against the wall, buttressed by a bedside table. There is a bookcase on the West wall and a window to the East. A bathroom lies to the North and a door to the garage lies South. The door is boarded shut. There is a closet in the wall beside the door. A makeshift rope dangles out the window, providing access to the world outside. >hint If you're trying to solve a puzzle without the use of origami paper, you're probably on the wrong track. >x paper The paper comes in all types, from thin and crinkly to thick and waxy. >wear paper You can't wear that! >fold paper (in half) You can do better than that... >read book (the origami book) The book discusses the history of origami, the social impact of origami, and the code of ethics, along with some important paper folding techniques. Unfortunately, it doesn't teach you how to fold origami paper into anything useful. >hint There is more than one way to get a message across. >hint If it's broken, make a new one. >hint There is more than one use for a coathanger. >hint You're locked out of the car, but you can't call Triple-A. >l Bedroom You are in your bedroom. Your rickety bed sits against the wall, buttressed by a bedside table. There is a bookcase on the West wall and a window to the East. A bathroom lies to the North and a door to the garage lies South. The door is boarded shut. There is a closet in the wall beside the door. A makeshift rope dangles out the window, providing access to the world outside. >x closet The closet is empty. What few clothes you have are all at your parents house being washed. >get coathanger You can't see any such thing. >get hanger You can't see any such thing. >e You climb out the window. Midway up the rope You are hanging in mid-air, halfway up the rope you fashioned from your bedsheets. You were never able to climb up the rope in gym class, but it's a lot easier when you can rest your feet against the side of a building. You feel foolish being out here in your underwear. >d Outside garage You are outside your parents' garage... the garage above which you live. A rope dangles down from the second floor window. The entrance to the garage is to the West. To the Northeast, a flowery meadow marks the spot where your parents' house ought to be. >w Inside the Garage The garage is spacious... big enough for two cars, although your parents never owned more than one. The usual garage junk lines the walls. A ladder leads up to your bedroom and the exit is to the East. You can see your parents' car here. >u There's no point in going up there since you know the door is boarded shut. >x car (your parents' car) It's your generic minivan. It's got doors, windows, tires, and a trunk. >open trunk You don't have the keys. >x tires The front right tire is a little low. You don't happen to have a compressor, do you? >no That was a rhetorical question. >hint Some doors just can't be opened. >hint Where would you expect to find a book of matches? >hint The two factors are smoke and heat. >hint Whatever floats your boat. >hint Your torch doesn't have to take the same path through the dark, slimy passage as you do. >hint The pub denizens may be more interested in origami than you might think. >e Outside garage You are outside your parents' garage... the garage above which you live. A rope dangles down from the second floor window. The entrance to the garage is to the West. To the Northeast, a flowery meadow marks the spot where your parents' house ought to be. >e There's nothing interesting in that direction. >ne Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >s Outside Pub You're standing outside a pub on a country road. >e A barbed wire fence runs along the Eastern side of the road. >w Good thinking... You could use a beer. Inside the Pub The Jolly Codger is a lively joint, filled with lively people. The wall is covered in pictures of famous customers. A table of regulars sits by the window, singing a song. Bobby the bartender is here, massaging the counter with a rag. >show paper to regulars The regular customers are unimpressed. >give paper to regulars The regular customers don't seem interested. >e Outside Pub You're standing outside a pub on a country road. >n Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >sw Outside garage You are outside your parents' garage... the garage above which you live. A rope dangles down from the second floor window. The entrance to the garage is to the West. To the Northeast, a flowery meadow marks the spot where your parents' house ought to be. >u Midway up the rope You are hanging in mid-air, halfway up the rope you fashioned from your bedsheets. You were never able to climb up the rope in gym class, but it's a lot easier when you can rest your feet against the side of a building. You feel foolish being out here in your underwear. >u Bedroom You are in your bedroom. Your rickety bed sits against the wall, buttressed by a bedside table. There is a bookcase on the West wall and a window to the East. A bathroom lies to the North and a door to the garage lies South. The door is boarded shut. There is a closet in the wall beside the door. A makeshift rope dangles out the window, providing access to the world outside. >get book (the origami book) You already have that. >ne You can't go that way. >d You climb out the window. Midway up the rope You are hanging in mid-air, halfway up the rope you fashioned from your bedsheets. You were never able to climb up the rope in gym class, but it's a lot easier when you can rest your feet against the side of a building. You feel foolish being out here in your underwear. >d Outside garage You are outside your parents' garage... the garage above which you live. A rope dangles down from the second floor window. The entrance to the garage is to the West. To the Northeast, a flowery meadow marks the spot where your parents' house ought to be. >n There's nothing interesting in that direction. >ne Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >s Outside Pub You're standing outside a pub on a country road. >w Good thinking... You could use a beer. Inside the Pub The Jolly Codger is a lively joint, filled with lively people. The wall is covered in pictures of famous customers. A table of regulars sits by the window, singing a song. Bobby the bartender is here, massaging the counter with a rag. >show book to regulars (the origami book to the regular customers) The regular customers are unimpressed. Bobby rearranges some items on the counter and then continues wiping. >hint Sometimes in order to get ahead, you need to socialize. >hint If you're trying to solve a puzzle without the use of origami paper, you're probably on the wrong track. >hint There is more than one way to get a message across. >hint If it's broken, make a new one. >hint There is more than one use for a coathanger. >hint You're locked out of the car, but you can't call Triple-A. >hint Some doors just can't be opened. >hint Where would you expect to find a book of matches? >hint The two factors are smoke and heat. >x matches A book of matches from the Jolly Codger bar... could come in handy. >get it Taken. >hint Whatever floats your boat. >hint Your torch doesn't have to take the same path through the dark, slimy passage as you do. >hint The pub denizens may be more interested in origami than you might think. >fold coathanger You can't see any such thing. >fold What do you want to fold? >paper (in half) You can do better than that... >fold paper into coat You don't know how to make one of those. Bobby appears intrigued by your origami paper. "Hey, can you do anything with that? My son Bobby Jr. is sick in hospital and he needs something to cheer him up." Bobby rearranges some items on the counter and then continues wiping. >show paper to bobby "Hey, can you do anything with that? My son Bobby Jr. is sick in hospital and he needs something to cheer him up." Bobby pours a beer for one of the customers. >give paper to bobby "Hey, can you do anything with that? My son Bobby Jr. is sick in hospital and he needs something to cheer him up." >ask bobby about paper The bartender doesn't reply. He merely points to a sign on the wall. The sign reads "no shirt, no shoes, no service." Bobby rearranges some items on the counter and then continues wiping. >fold paper into shirt Nice try, but you're not going to wear a paper shirt. >fold paper into flower You don't know how to make one of those. >fold paper into crane You make a crane. When you pull its tail, the wings flap. Cute, but useless. >give crane to bobby Bobby takes the crane. "Hey, that's really quite neat. My son Bobby Jr. would love that. I'll tell you what: If you can get me one thousand of these paper birds by tomorrow, I'll keep you in beer for a year." >fold 1000 cranes You can't see any such thing. >fold crane You can't see any such thing. >fold paper into 1000 cranes See, that's the tough part... you have to fold them one at a time. >fold paper into crane You make another crane. > g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. g. (the unlimited supply of origami paper into that) You already made one of those. The origami code of ethics teaches you to not be wasteful. >fold paper into crane (the unlimited supply of origami paper into that) You already made one of those. The origami code of ethics teaches you to not be wasteful. Bobby pours a beer for one of the customers. >fold paper into crane. give it to bobby (the unlimited supply of origami paper into that) You already made one of those. The origami code of ethics teaches you to not be wasteful. "Hey, can you do anything with that? My son Bobby Jr. is sick in hospital and he needs something to cheer him up." >give it to bobby "Hey, can you do anything with that? My son Bobby Jr. is sick in hospital and he needs something to cheer him up." Bobby rearranges some items on the counter and then continues wiping. >give crane to bobby "Thanks. Keep up the good work." Bobby pours a beer for one of the customers. >fold paper into crane then give crane to bobby You make yet another crane. This is getting boring. "Thanks. Keep up the good work." Bobby pours a beer for one of the customers. >g You can't see any such thing. >fold paper into crane then give crane to bobby You make another crane. The quality is beginning to suffer. "Thanks. Keep up the good work." >fold paper into crane then give crane to bobby You make yet another crane. This really is no fun. Bobby pours a beer for one of the customers. "Thanks. Keep up the good work." >fold paper into crane then give crane to bobby You have insufficient patience to continue making origami cranes. Bobby rearranges some items on the counter and then continues wiping. You can't see any such thing. >fold paper into crane then give crane to bobby You have insufficient patience to continue making origami cranes. You can't see any such thing. >fold paper into crane then give crane to bobby You have insufficient patience to continue making origami cranes. Bobby rearranges some items on the counter and then continues wiping. You can't see any such thing. >fold paper into bird You have insufficient patience to continue making origami cranes. >fold paper into cup You choose one of the waxy sheets to make a crude paper cup. >fold paper into pants (the unlimited supply of origami paper into that) You don't know how to make one of those. >i You are carrying: a paper cup a book of matches an unlimited supply of origami paper a glossy brochure a handful of toy balls a torch (providing light) a suitcase (which is open) a long-haired wig an axe an origami book a box of pills (which is closed) a pair of grungy old underwear (being worn) Bobby rearranges some items on the counter and then continues wiping. >e Outside Pub You're standing outside a pub on a country road. >hint Sometimes in order to get ahead, you need to socialize. >hint If you're trying to solve a puzzle without the use of origami paper, you're probably on the wrong track. >hint There is more than one way to get a message across. >hint If it's broken, make a new one. >hint There is more than one use for a coathanger. >n Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >n Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >e large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >fold paper into key (the unlimited supply of origami paper into that) I think you overestimate your abilities. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >fold paper into doorknob (the unlimited supply of origami paper into that) You don't know how to make one of those. >fold paper into sphere (the unlimited supply of origami paper into that) You don't know how to make one of those. >x pipes The pipes lead up to a sprinkler/smoke detector on the ceiling. >light match You light one of the matches and gaze into its shimmering yellow aura, until... oww, you just burned your finger! >burn paper with match Which do you mean, the paper cup or the unlimited supply of origami paper? >unlimited You burn some of the paper. It emits a heavy smoke. The smoke detector beeps annoyingly, but the sprinkler doesn't go off. >burn unlimited with match You burn some of the paper. It emits a heavy smoke. The smoke detector beeps annoyingly, but the sprinkler doesn't go off. >hint You're locked out of the car, but you can't call Triple-A. >hint Some doors just can't be opened. >hint The two factors are smoke and heat. >burn balls (the handful of toy balls) This dangerous act would achieve little. >burn sprinkler Water erupts from the sprinkler, soaking the entire room. Inside the ball room, you see the balls slowly dissolve into nothingness. After the water drains away, only one ball remains. >u You climb a ladder and descend a slide into the ball room. Inside the ball room You're inside a playground. It makes you feel like a kid again. You can see a pearl of wisdom here. >get pearl Taken. [Your score has just gone up by five points.] >x it Not much to look at, but it gives you a sense of perspective. >u You struggle back up the slide and exit the playground. Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >w Darkness It is pitch dark, and you can't see a thing. I wouldn't be walking around in the dark if I were you; there may be grues about. > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Inside the ball room [Previous turn undone.] > Hot key -- Undo one turn Inside the ball room [Previous turn undone.] > Hot key -- Undo one turn Inside the ball room [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] >i You are carrying: a paper cup a book of matches an unlimited supply of origami paper a glossy brochure a handful of toy balls a torch (providing light) a suitcase (which is open) a long-haired wig an axe an origami book a box of pills (which is closed) a pair of grungy old underwear (being worn) >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >drop torch Dropped. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch (providing light) and a torch holder (which is empty) here. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >light paper Which do you mean, the paper cup or the unlimited supply of origami paper? >unlimited You burn some of the paper. It emits a heavy smoke. The smoke detector beeps annoyingly, but the sprinkler doesn't go off. >burn detector You aren't holding your torch. >burn detector with match That's not a strong enough source of heat. > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn large cave [Previous turn undone.] >get torch Taken. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >burn detector You hold the torch up to the sprinkler. The smoke detector beeps annoyingly, but the sprinkler doesn't go off. >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >drop torch Dropped. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >burn unlimited with match You burn some of the paper. It emits a heavy smoke. The smoke detector beeps annoyingly, but the sprinkler doesn't go off. > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn large cave [Previous turn undone.] >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >burn sprinkler You aren't holding your torch. >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch (providing light) and a torch holder (which is empty) here. >get torch Taken. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >burn sprinkler You hold the torch up to the sprinkler. The smoke detector beeps annoyingly, but the sprinkler doesn't go off. >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >drop torch Dropped. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >burn paper with match Which do you mean, the paper cup or the unlimited supply of origami paper? >unlimited You burn some of the paper. It emits a heavy smoke. The smoke detector beeps annoyingly, but the sprinkler doesn't go off. >[going to the hints...] That's not a verb I recognise. >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch (providing light) and a torch holder (which is empty) here. > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn large cave [Previous turn undone.] > Hot key -- Undo one turn large cave [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn large cave [Previous turn undone.] > Hot key -- Undo one turn large cave [Previous turn undone.] >w Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >w You walk through the secret passage in the canyon wall. Johann's hut Johann's hut is a small, but pleasant abode, considering the fact that he lives in the side of a mountain. The room is sparsely decorated with a few pictures on the wall and the windowsill. There is also a cot, an armoire, and a TV stand. It doesn't really seem like the kind of place where someone would live... more like a summer cottage. A door to the West is shut and the passage where you came in lies East. On the TV stand is a television. You can also see Johann the Wise here. "Hey, what are you doing in my house? Get out of here!" Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >s Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >ring bell It makes a lovely sound. >n Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >z Time passes. Johann emerges from a secret hole in the canyon wall. >w You walk through the secret passage in the canyon wall. Johann's hut Johann's hut is a small, but pleasant abode, considering the fact that he lives in the side of a mountain. The room is sparsely decorated with a few pictures on the wall and the windowsill. There is also a cot, an armoire, and a TV stand. It doesn't really seem like the kind of place where someone would live... more like a summer cottage. A door to the West is shut and the passage where you came in lies East. On the TV stand is a television. >open armoire You open the armoire, revealing an old shirt. >get shirt (The shirt comes with a coathanger, which you take as well.) Taken. >wear it You put on the old shirt. >x cot A basic white cot. It looks large enough for Johann to sleep on. >look under it You find nothing of interest. >search it There is nothing on the cot. >e Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >s Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. You can also see Johann the Wise here. "Hey, that's my old shirt. Give it back!" >s Outside Pub You're standing outside a pub on a country road. >i You are carrying: a coathanger a paper cup a book of matches an unlimited supply of origami paper a glossy brochure a handful of toy balls a suitcase (which is open) a long-haired wig an axe an origami book a box of pills (which is closed) a pair of grungy old underwear (being worn) > Hot key -- Undo one turn Outside Pub [Previous turn undone.] > Hot key -- Undo one turn Flowering Meadow [Previous turn undone.] > Hot key -- Undo one turn Outside Cave [Previous turn undone.] >e large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch (providing light) and a torch holder (which is empty) here. >get torch Taken. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >w Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >s Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >s Outside Pub You're standing outside a pub on a country road. >n Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >sw Outside garage You are outside your parents' garage... the garage above which you live. A rope dangles down from the second floor window. The entrance to the garage is to the West. To the Northeast, a flowery meadow marks the spot where your parents' house ought to be. >w Inside the Garage The garage is spacious... big enough for two cars, although your parents never owned more than one. The usual garage junk lines the walls. A ladder leads up to your bedroom and the exit is to the East. You can see your parents' car here. >unlock car with hanger (your parents' car with the coathanger) You manage to slip the coathanger through a hole in the window and unlock the door. >open car (your parents' car) You open the car door. >enter car (your parents' car) You enter the car. Inside the Car You're sitting in the driver's seat. There is not much you can do in here without having the ignition keys. You're pretty much constrained to the horn, the trunk release, and the seat adjustment lever. You can also go West to the back seat. >pull release You are unable to. >push release You push the button... click. >adjust seat Which do you mean, the front seat or the seat adjustment lever? >front No, you can't set that. >pull seat adjustment lever The seat is a little less comfortable now. >pull seat adjustment lever The seat is a little more comfortable now. >w In the Back Seat Ahh, the back seat of your parents' car, where you spent many a Saturday evening making out with a hot date... Well no, actually you didn't, but you've seen enough teen movies that you know what it's meant to be used for. The back seat is generally grungier than the front seat, which lies ahead to the East. >search seat (the back seat) There is nothing on the back seat. >hide Hide? You've been hiding from your responsibilities all your life. >e Inside the Car You're sitting in the driver's seat. There is not much you can do in here without having the ignition keys. You're pretty much constrained to the horn, the trunk release, and the seat adjustment lever. You can also go West to the back seat. >e You can't go that way. >out Inside the Garage The garage is spacious... big enough for two cars, although your parents never owned more than one. The usual garage junk lines the walls. A ladder leads up to your bedroom and the exit is to the East. You can see your parents' car here. >open trunk You don't have the keys. >x trunk In the car trunk is a pair of winter boots. >get boots Taken. >wear boots You put on the pair of winter boots. >e Outside garage You are outside your parents' garage... the garage above which you live. A rope dangles down from the second floor window. The entrance to the garage is to the West. To the Northeast, a flowery meadow marks the spot where your parents' house ought to be. >s There's nothing interesting in that direction. >ne Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >s Outside Pub You're standing outside a pub on a country road. >w Good thinking... You could use a beer. Inside the Pub The Jolly Codger is a lively joint, filled with lively people. The wall is covered in pictures of famous customers. A table of regulars sits by the window, singing a song. Bobby the bartender is here, massaging the counter with a rag. >order beer "Well, I guess the sign doesn't say anything about pants. Now, I don't suppose you have any money." You are forced to concede that you have none. >order beer "Well, I guess the sign doesn't say anything about pants. Now, I don't suppose you have any money." You are forced to concede that you have none. One of the bar regulars sidles over to you. "I couldn't help hearing about your predicament. Let me buy you a beer." Bobby scowls as he hands you a glass of life-giving ale. "I told you, Carl. No more freebies for random derelicts." [Your score has just gone up by five points.] >x ale You can't see any such thing. >i You are carrying: a glass of beer a pair of winter boots (being worn) a torch (providing light) an old shirt (being worn) a coathanger a paper cup a book of matches an unlimited supply of origami paper a glossy brochure a handful of toy balls a suitcase (which is open) a long-haired wig an axe an origami book a box of pills (which is closed) a pair of grungy old underwear (being worn) Carl continues: "You know, I was a player in this game before. I was a pretty good golfer too. But I just didn't have what it takes; I choke under pressure, you know. >talk to carl That's not a verb I recognise. >carl, hi "I guess I don't have anything much to say about that." Carl continues: "You know, there's this puzzle where the password is "Armstrong". I have no idea how you're supposed to figure that out, but you just are." >ask carl about puzzle "I guess I don't have anything much to say about that." >ask carl about origami "Don't you see: that's your talent. All my puzzles involved golf; yours are going to be about origami." Bobby pours a beer for one of the customers. >ask carl about armstrong "You know, as in the first guy to walk on the moon... Apparently, one of the producers knows the guy." >ask carl about producers "I guess I don't have anything much to say about that." Bobby rearranges some items on the counter and then continues wiping. >x beer (the glass of beer) A frothy beer with a nutty aroma and a pale-brown complexion. >e "Hey buddy, that beer glass is bar property." >pour beer into cup (the glass of beer into the paper cup) The glass of beer is empty already. >x beer (the glass of beer) A frothy beer with a nutty aroma and a pale-brown complexion. >pour beer into cup (the glass of beer into the paper cup) The glass of beer is empty already. Bobby rearranges some items on the counter and then continues wiping. >drink beer (the glass of beer) You drink the beer. Ahh... that feels really good. >g (from the paper cup) The cup is empty. >undo Inside the Pub [Previous turn undone.] >undo [Can't "undo" twice in succession. Sorry!] > Hot key -- Undo one turn Inside the Pub [Previous turn undone.] > Hot key -- Undo one turn Inside the Pub [Previous turn undone.] >pour beer into paper cup (the glass of beer into the paper cup) The glass of beer is empty already. Bobby pours a beer for one of the customers. >order beer (the glass of beer) "Well, I guess the sign doesn't say anything about pants. Now, I don't suppose you have any money." You are forced to concede that you have none. >order beer (the glass of beer) "Well, I guess the sign doesn't say anything about pants. Now, I don't suppose you have any money." You are forced to concede that you have none. >give glass to bobby "What's wrong... does it have a fly in it or something?" >w An immovable object blocks your path... I believe they call it a "wall". >e "Hey buddy, that beer glass is bar property." >drop glass Dropped. Bobby rearranges some items on the counter and then continues wiping. >e Outside Pub You're standing outside a pub on a country road. >n Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >n Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >e large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >save Ok. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >burn paper Which do you mean, the paper cup or the unlimited supply of origami paper? >unlimited You burn some of the paper. It emits a heavy smoke. The smoke detector beeps annoyingly, but the sprinkler doesn't go off. >burn sprinkler Water erupts from the sprinkler, soaking the entire room. Inside the ball room, you see the balls slowly dissolve into nothingness. After the water drains away, only one ball remains. >light torch with match The matches are soggy and useless. > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >drop matches Dropped. >x matches A book of matches from the Jolly Codger bar... could come in handy. >i You are carrying: a pair of winter boots (being worn) a torch (providing light) an old shirt (being worn) a coathanger a paper cup an unlimited supply of origami paper a glossy brochure a handful of toy balls a suitcase (which is open) a long-haired wig an axe an origami book a box of pills (which is closed) a pair of grungy old underwear (being worn) >x cup It's a paper cup, like the ones you might find at the water cooler. The cup is empty. >drop all torch: Dropped. coathanger: Dropped. paper cup: Dropped. unlimited supply of origami paper: Dropped. glossy brochure: Dropped. handful of toy balls: The toy balls scatter on the ground. suitcase: Dropped. axe: Dropped. origami book: Dropped. box of pills: Dropped. >l large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. Your crude paper cup is sitting here where you left it. You can also see a box of pills (which is closed), an origami book, an axe, a suitcase (in which is a long-haired wig), a glossy brochure, an unlimited supply of origami paper, a coathanger, a torch (providing light), a book of matches and a torch holder (which is empty) here. >get cup Taken. >get torch Taken. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a box of pills (which is closed), an origami book, an axe, a suitcase (in which is a long-haired wig), a glossy brochure, an unlimited supply of origami paper, a coathanger, a book of matches and a torch holder (which is empty) here. >get sheet of paper You can't see any such thing. >get paper (the unlimited supply of origami paper) Taken. >drop it Dropped. >get one paper (the unlimited supply of origami paper) Taken. >i You are carrying: an unlimited supply of origami paper a torch (providing light) a paper cup a pair of winter boots (being worn) an old shirt (being worn) a pair of grungy old underwear (being worn) >drop paper Which do you mean, the unlimited supply of origami paper or the paper cup? >unlimited Dropped. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see an unlimited supply of origami paper, a box of pills (which is closed), an origami book, an axe, a suitcase (in which is a long-haired wig), a glossy brochure, a coathanger, a book of matches and a torch holder (which is empty) here. >get paper (the unlimited supply of origami paper) Taken. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >burn paper Which do you mean, the unlimited supply of origami paper or the paper cup? >unlimited You burn some of the paper. It emits a heavy smoke. The smoke detector beeps annoyingly, but the sprinkler doesn't go off. >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a box of pills (which is closed), an origami book, an axe, a suitcase (in which is a long-haired wig), a glossy brochure, a coathanger, a book of matches and a torch holder (which is empty) here. >drop paper Which do you mean, the unlimited supply of origami paper or the paper cup? >unlimited Dropped. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >burn sprinkler You hold the torch up to the sprinkler. The smoke detector beeps annoyingly, but the sprinkler doesn't go off. >burn paper You couldn't possibly destroy your own creation. >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see an unlimited supply of origami paper, a box of pills (which is closed), an origami book, an axe, a suitcase (in which is a long-haired wig), a glossy brochure, a coathanger, a book of matches and a torch holder (which is empty) here. >bah That's not a verb I recognise. >get apper You can't see any such thing. >get paper (the unlimited supply of origami paper) Taken. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >burn paper Which do you mean, the unlimited supply of origami paper or the paper cup? >unlimited You burn some of the paper. It emits a heavy smoke. The smoke detector beeps annoyingly, but the sprinkler doesn't go off. >burn sprinkler Water erupts from the sprinkler, soaking the entire room. Inside the ball room, you see the balls slowly dissolve into nothingness. After the water drains away, only one ball remains. >x paper Which do you mean, the unlimited supply of origami paper or the paper cup? >unlimited The paper comes in all types, from thin and crinkly to thick and waxy. >x cup It's a paper cup, like the ones you might find at the water cooler. The cup is empty. >u You climb a ladder and descend a slide into the ball room. Inside the ball room You're inside a playground. It makes you feel like a kid again. You can see a pearl of wisdom here. >get pearl Taken. [Your score has just gone up by five points.] >u You struggle back up the slide and exit the playground. Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >w Darkness It is pitch dark, and you can't see a thing. I wouldn't be walking around in the dark if I were you; there may be grues about. >get all There are none at all available! >w Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) > Hot key -- Undo one turn Darkness [Previous turn undone.] > Hot key -- Undo one turn Darkness [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Inside the ball room [Previous turn undone.] > Hot key -- Undo one turn Inside the ball room [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn large cave [Previous turn undone.] > Hot key -- Undo one turn large cave [Previous turn undone.] > Hot key -- Undo one turn large cave [Previous turn undone.] > Hot key -- Undo one turn large cave [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn Playground [Previous turn undone.] > Hot key -- Undo one turn large cave [Previous turn undone.] > Hot key -- Undo one turn large cave [Previous turn undone.] >restore Ok. >w Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >drop all but torch, paper Which do you mean, the paper cup or the unlimited supply of origami paper? >unlimited coathanger: Dropped. paper cup: Dropped. book of matches: Dropped. glossy brochure: Dropped. handful of toy balls: The toy balls scatter on the ground. suitcase: Dropped. axe: Dropped. origami book: Dropped. box of pills: Dropped. >e large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in, except this one is filled with small white spheres. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >burn paper You burn some of the paper. It emits a heavy smoke. The smoke detector beeps annoyingly, but the sprinkler doesn't go off. >burn sprinkler Water erupts from the sprinkler, soaking the entire room. Inside the ball room, you see the balls slowly dissolve into nothingness. After the water drains away, only one ball remains. >u You climb a ladder and descend a slide into the ball room. Inside the ball room You're inside a playground. It makes you feel like a kid again. You can see a pearl of wisdom here. >get pearl Taken. [Your score has just gone up by five points.] >u You struggle back up the slide and exit the playground. Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >w Darkness It is pitch dark, and you can't see a thing. I wouldn't be walking around in the dark if I were you; there may be grues about. >w Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) Your crude paper cup is sitting here where you left it. You can also see a box of pills (which is closed), an origami book, an axe, a suitcase (in which is a long-haired wig), a glossy brochure, a book of matches and a coathanger here. >get all box of pills: Taken. origami book: Taken. axe: Taken. suitcase: Taken. glossy brochure: Taken. book of matches: Taken. paper cup: Taken. coathanger: Taken. >light torch with match You light the torch. >x shirt It's a bit tattered, but it complements your underwear nicely. The logo on the front says "I faked the moon landing and all I got was this lousy t-shirt." >x boots They are a bit out of season. >i You are carrying: a coathanger a paper cup a book of matches a glossy brochure a suitcase (which is open) a long-haired wig an axe an origami book a box of pills (which is closed) a pearl of wisdom a pair of winter boots (being worn) a torch (providing light) an old shirt (being worn) an unlimited supply of origami paper a pair of grungy old underwear (being worn) >e large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >e Playground This spacious cave resembles the kids area of a McDonalds restaurant. Scattered around the room are some mushroom stools. A stream of metal pipes lines the walls. The centerpiece of the playground is one of those ball rooms that kids like to play in. The entrance to the ball room is up a ladder and down a slide. A door to the East doesn't seem to have a doorknob, and wider passage leads west. >w large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >s You can't go that way. >se Edge of Pit Your progress is stopped abruptly by a large, gaping chasm to the East. There is barely enough room to move. A drawbridge crosses the gorge, but the operator's booth is located on the other side. You can also go back to the Northwest. A low rumbling noise emanates from below. It is rather loud in here. A broken golf club is lying on the ground here. Gary the gatekeeper sits in his booth on the other side of the chasm. >get club Taken. >fold bridge Your origami skills only extend as far as paper. >fold paper into bridge (the unlimited supply of origami paper into that) You don't know how to make one of those. >fold paper into plane (the unlimited supply of origami paper into that) It doesn't take any special origami knowledge to make a schoolboy's paper dart. >i You are carrying: a paper dart a broken golf club a coathanger a paper cup a book of matches a glossy brochure a suitcase (which is open) a long-haired wig an axe an origami book a box of pills (which is closed) a pearl of wisdom a pair of winter boots (being worn) a torch (providing light) an old shirt (being worn) an unlimited supply of origami paper a pair of grungy old underwear (being worn) >throw dart at gary The paper plane easily clears the chasm. Gary picks it up and inspects it. "I don't see the password written on this plane." Gary tosses the plane back towards you. >write armstrong on paper (the paper dart) You don't have a pen. >w You can't go that way. >n You can't go that way. >nw large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >w Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) Your ears are still ringing from the noise. >s Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >s Outside Pub You're standing outside a pub on a country road. >e A barbed wire fence runs along the Eastern side of the road. >se There's nothing interesting in that direction. >w Good thinking... You could use a beer. Inside the Pub The Jolly Codger is a lively joint, filled with lively people. The wall is covered in pictures of famous customers. A table of regulars sits by the window, singing a song. Bobby the bartender is here, massaging the counter with a rag. You can also see a glass of beer (which is empty) and Carl the Souse here. >x carl Carl is a man in his late 20s with auburn hair and a scraggly beard. He looks like he spends a fair amount of time in the bar. Bobby rearranges some items on the counter and then continues wiping. >ask carl for pen You can't see any such thing. >w An immovable object blocks your path... I believe they call it a "wall". >e Outside Pub You're standing outside a pub on a country road. >n Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >sw Outside garage You are outside your parents' garage... the garage above which you live. A rope dangles down from the second floor window. The entrance to the garage is to the West. To the Northeast, a flowery meadow marks the spot where your parents' house ought to be. >w Inside the Garage The garage is spacious... big enough for two cars, although your parents never owned more than one. The usual garage junk lines the walls. A ladder leads up to your bedroom and the exit is to the East. You can see your parents' car here. >in (the car) You enter the car. Inside the Car You're sitting in the driver's seat. There is not much you can do in here without having the ignition keys. You're pretty much constrained to the horn, the trunk release, and the seat adjustment lever. You can also go West to the back seat. >w In the Back Seat Ahh, the back seat of your parents' car, where you spent many a Saturday evening making out with a hot date... Well no, actually you didn't, but you've seen enough teen movies that you know what it's meant to be used for. The back seat is generally grungier than the front seat, which lies ahead to the East. >pull lever The seat comes loose, revealing a ballpoint pen and some spare change. [Your score has just gone up by three points.] >get pen Taken. >get change Taken. >x change It looks to be about 85 cents. >write armstrong on dart You can't see any such thing. >i You are carrying: some spare change a ballpoint pen a broken golf club a coathanger a paper cup a book of matches a glossy brochure a suitcase (which is open) a long-haired wig an axe an origami book a box of pills (which is closed) a pearl of wisdom a pair of winter boots (being worn) a torch (providing light) an old shirt (being worn) an unlimited supply of origami paper a pair of grungy old underwear (being worn) >fold paper into dart (the unlimited supply of origami paper into that) You already made one of those. The origami code of ethics teaches you to not be wasteful. >e Inside the Car You're sitting in the driver's seat. There is not much you can do in here without having the ignition keys. You're pretty much constrained to the horn, the trunk release, and the seat adjustment lever. You can also go West to the back seat. >e You can't go that way. >out Inside the Garage The garage is spacious... big enough for two cars, although your parents never owned more than one. The usual garage junk lines the walls. A ladder leads up to your bedroom and the exit is to the East. You can see your parents' car here. > I beg your pardon? >ne You can't go that way. >n You can't go that way. >e Outside garage You are outside your parents' garage... the garage above which you live. A rope dangles down from the second floor window. The entrance to the garage is to the West. To the Northeast, a flowery meadow marks the spot where your parents' house ought to be. >ne Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >n Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >e large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >se Edge of Pit Your progress is stopped abruptly by a large, gaping chasm to the East. There is barely enough room to move. A drawbridge crosses the gorge, but the operator's booth is located on the other side. You can also go back to the Northwest. A low rumbling noise emanates from below. It is rather loud in here. Gary the gatekeeper sits in his booth on the other side of the chasm. You can also see a paper dart here. >get dart Taken. >write armstrong on dart You find a convenient spot to scawl your message. >throw dart at gary The paper plane easily clears the chasm. Gary picks it up and inspects it. "Very good. That's the password." Gary pulls a lever and the bridge descends. [Your score has just gone up by five points.] >e You walk across the bridge. Far Edge of Pit At the far end of the gorge, you stand next to the operator's booth. A passage continues to the Northeast. A drawbridge crosses the pit to the West. A low rumbling noise emanates from below. It is rather loud in here. You can see a bridge operator's booth (in which is a metal lever) and Gary the Gatekeeper here. >gary, hi "Hi." >ne Pillar Room You are in a hexagonal room with an exit to the Southwest. A pillar of strength is the centrepiece of this room. >get pillar You lack the strength to topple the pillar. Your ears are still ringing from the noise. >x pillar Despite its alien origin, it appears to be of the Greek Ionic style. >push it You lack the strength to topple the pillar. >climb it I don't think much is to be achieved by that. >fold paper into lever (the unlimited supply of origami paper into that) You don't know how to make one of those. >hint Some doors just can't be opened. >hint Whatever floats your boat. >hint Your torch doesn't have to take the same path through the dark, slimy passage as you do. >hint If you're trying to solve a puzzle without the use of origami paper, you're probably on the wrong track. >hint There is more than one way to get a message across. >hint If it's broken, make a new one. >hint Some doors just can't be opened. >hint Whatever floats your boat. >hint Your torch doesn't have to take the same path through the dark, slimy passage as you do. >hint If you're trying to solve a puzzle without the use of origami paper, you're probably on the wrong track. >l Pillar Room You are in a hexagonal room with an exit to the Southwest. A pillar of strength is the centrepiece of this room. >x pillar Despite its alien origin, it appears to be of the Greek Ionic style. >[from the hints, I need to wear the wig. Huh?] You seem to want to talk to someone, but I can't see whom. >wear wig You're not holding that! >get it Taken. >wear wig You wear the wig and suddenly you can't see a thing. I wouldn't be walking around in the dark if I were you; there may be grues about. >topple pillar You dig deep and find the strength to yank the pillar from its foundation. [Your score has just gone up by eight points.] >take off wig You take off the long-haired wig. Pillar Room You are in a hexagonal room with an exit to the Southwest. A pillar of strength lies on the ground here. >get pillar Taken. >sw Far Edge of Pit At the far end of the gorge, you stand next to the operator's booth. A passage continues to the Northeast. A drawbridge crosses the pit to the West. A low rumbling noise emanates from below. It is rather loud in here. You can see a bridge operator's booth (in which is a metal lever) and Gary the Gatekeeper here. >nw You can't go that way. >w You walk across the bridge. Edge of Pit Your progress is stopped abruptly by a large, gaping chasm to the East. There is barely enough room to move. A drawbridge crosses the gorge, but the operator's booth is located on the other side. You can also go back to the Northwest. A low rumbling noise emanates from below. It is rather loud in here. Gary the gatekeeper sits in his booth on the other side of the chasm. >nw large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >ne Dark Passage You are in a dark twisty passage, which continues to the North and Southwest. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. Your ears are still ringing from the noise. >x river The river is slow-moving. The water is a putrid green. >fold paper into boat (the unlimited supply of origami paper into that) You think hard and remember how to make an origami sailboat. >put torch in boat You gently place the torch in the paper boat. >put matches in boat The boat is only big enough to contain one thing at a time. >get torch Taken. >put matches in boat You put the book of matches into the origami sailboat. >put boat in river You put the origami sailboat into the underground river. The sailboat floats down the river and disappears from sight. >n Dark Passage You see a light at the end of the tunnel to the Northeast. A dark passage leads South. >ne Sewer Eww... You find yourself knee deep in muck. The room is dimly lit by a phosphorescent stalactite. There is a small alcove to the North. The tunnel continues to the East and a dark corridor extends Southwest. >n Alcove The tunnel is interrupted momentarily by this small alcove. In front of you is an altar, devoted to some unknown god. The wall is covered in miscellaneous runes. >x altar Like your heart, it is made of stone. >x runes Bizarre hieroglyphics with a European flair. >read runes They are illegible. >s Sewer Eww... You find yourself knee deep in muck. The room is dimly lit by a phosphorescent stalactite. There is a small alcove to the North. The tunnel continues to the East and a dark corridor extends Southwest. >e Wind Tunnel Light streams in from a hole in the ceiling. The shape of the passage also creates a sort of wind tunnel effect. A dark passage lies to the Northeast and a sewer lies West. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. Caught in a bend in the river, you see an origami sailboat. A sudden gust of wind blows out your torch. >get sailboat Taken. >l Wind Tunnel Light streams in from a hole in the ceiling. The shape of the passage also creates a sort of wind tunnel effect. A dark passage lies to the Northeast and a sewer lies West. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. >ne Darkness It is pitch dark, and you can't see a thing. A dim light emanates from a passage to the Southwest. I wouldn't be walking around in the dark if I were you; there may be grues about. >light torch You light the torch. Dark Room The passage widens into a dark cave. A dark passage lies East and another passage extends Southwest. >e Dark and Slimy Passage The floor is covered in slime here. The passage continues West to East. It is brighter to the East. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. You slip and drop a few of your possessions in the slime. Your matches are now soggy and useless. >undo Dark Room [Previous turn undone.] >put matches in boat You need to be holding the book of matches before you can put it into something else. >get matches Taken. >undo Dark Room [Previous turn undone.] >i You are carrying: an origami sailboat a book of matches a torch (providing light) a Dorinthian pillar of strength a long-haired wig some spare change a ballpoint pen a broken golf club a coathanger a paper cup a glossy brochure a suitcase (which is open but empty) an axe an origami book a box of pills (which is closed) a pearl of wisdom a pair of winter boots (being worn) an old shirt (being worn) an unlimited supply of origami paper a pair of grungy old underwear (being worn) >put boat in river You can't see any such thing. >l Dark Room The passage widens into a dark cave. A dark passage lies East and another passage extends Southwest. >drop torch Dropped. >sw Wind Tunnel Light streams in from a hole in the ceiling. The shape of the passage also creates a sort of wind tunnel effect. A dark passage lies to the Northeast and a sewer lies West. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. >put boat in river You put the origami sailboat into the underground river. The sailboat floats down the river and disappears from sight. >ne Dark Room The passage widens into a dark cave. A dark passage lies East and another passage extends Southwest. You can see a torch (providing light) here. >get torch Taken. >e Dark and Slimy Passage The floor is covered in slime here. The passage continues West to East. It is brighter to the East. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. >e Windy and Slimy Passage The floor is covered in slime here. Occasional gusts of wind blow silt in your eyes. Dark passages extend to the West and the Southeast. There is a small alcove in the North wall. A sudden gust of wind blows out your torch. >n Alcove The tunnel is interrupted momentarily by this small alcove. In front of you is an altar, devoted to some unknown god. The wall is covered in miscellaneous runes. >x altar Like your heart, it is made of stone. >s Windy and Slimy Passage The floor is covered in slime here. Occasional gusts of wind blow silt in your eyes. Dark passages extend to the West and the Southeast. There is a small alcove in the North wall. >se Darkness It is pitch dark, and you can't see a thing. A dim light emanates from a passage to the Northwest. I wouldn't be walking around in the dark if I were you; there may be grues about. > Hot key -- Undo one turn Windy and Slimy Passage [Previous turn undone.] > Hot key -- Undo one turn Alcove [Previous turn undone.] > Hot key -- Undo one turn Alcove [Previous turn undone.] > Hot key -- Undo one turn Windy and Slimy Passage [Previous turn undone.] > Hot key -- Undo one turn Dark and Slimy Passage [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] > Hot key -- Undo one turn Wind Tunnel [Previous turn undone.] > Hot key -- Undo one turn Wind Tunnel [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] >l Dark Room The passage widens into a dark cave. A dark passage lies East and another passage extends Southwest. You can see a torch (providing light) here. > Hot key -- Undo one turn Dark Room [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] > Hot key -- Undo one turn Darkness [Previous turn undone.] > Hot key -- Undo one turn Wind Tunnel [Previous turn undone.] >ne Darkness It is pitch dark, and you can't see a thing. A dim light emanates from a passage to the Southwest. I wouldn't be walking around in the dark if I were you; there may be grues about. >light match You light one of the matches and gaze into its shimmering yellow aura, until... oww, you just burned your finger! >undo Darkness [Previous turn undone.] >light torch You light the torch. Dark Room The passage widens into a dark cave. A dark passage lies East and another passage extends Southwest. >drop boat Dropped. >e Dark and Slimy Passage The floor is covered in slime here. The passage continues West to East. It is brighter to the East. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. >e Windy and Slimy Passage The floor is covered in slime here. Occasional gusts of wind blow silt in your eyes. Dark passages extend to the West and the Southeast. There is a small alcove in the North wall. A sudden gust of wind blows out your torch. >w Darkness It is pitch dark, and you can't see a thing. A dim light emanates from a passage to the East. I wouldn't be walking around in the dark if I were you; there may be grues about. > Hot key -- Undo one turn Windy and Slimy Passage [Previous turn undone.] > Hot key -- Undo one turn Dark and Slimy Passage [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] >get boat Taken. >get matches Taken. >put matches in cup (fill the cup with the book of matches) That's not a water source. >e Dark and Slimy Passage The floor is covered in slime here. The passage continues West to East. It is brighter to the East. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. You slip and drop a few of your possessions in the slime. Your matches are now soggy and useless. >undo Dark Room [Previous turn undone.] >drop matches Dropped. >e Dark and Slimy Passage The floor is covered in slime here. The passage continues West to East. It is brighter to the East. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. >put torch in boat You gently place the torch in the paper boat. >put boat in river The torch is too heavy to be supported by a single boat, so you fold a couple of extras and lay the torch across them. The sailboats float down the river and disappear from sight. It is now pitch dark in here! >e Windy and Slimy Passage The floor is covered in slime here. Occasional gusts of wind blow silt in your eyes. Dark passages extend to the West and the Southeast. There is a small alcove in the North wall. >se Dark and Slimy Corridor The floor is covered in slime here. It is brighter to the Northwest and a dark passage extends to the South. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. Caught in a bend in the river, you see some origami sailboats. >get boat You only manage to pick up one of the boats. The others float away. >i You are carrying: an origami sailboat a torch (providing light) a Dorinthian pillar of strength a long-haired wig some spare change a ballpoint pen a broken golf club a coathanger a paper cup a glossy brochure a suitcase (which is open but empty) an axe an origami book a box of pills (which is closed) a pearl of wisdom a pair of winter boots (being worn) an old shirt (being worn) an unlimited supply of origami paper a pair of grungy old underwear (being worn) >s Dark, Slimy, and Windy Passage You find yourself at the end of your wits. It's dark, cold, and windy in here. The walls are covered in a thick layer of slime. A bright glow comes from a room to the South. A dark passage leads back to the North. A sudden gust of wind blows out your torch. It is now pitch dark in here! >s Trophy Room This is the trophy room at the end of the maze. The focal point is a large pedestal in the middle of the room. The passage out lies back to the North. The orb of beauty and book of truth are displayed resplendently on the pedestal. >get all from pedestal book of all truths: Removed. Arbellorian orb of beauty: Removed. [Your score has just gone up by eight points.] >n Dark, Slimy, and Windy Passage You find yourself at the end of your wits. It's dark, cold, and windy in here. The walls are covered in a thick layer of slime. A bright glow comes from a room to the South. A dark passage leads back to the North. >n Dark and Slimy Corridor The floor is covered in slime here. It is brighter to the Northwest and a dark passage extends to the South. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. >nw Windy and Slimy Passage The floor is covered in slime here. Occasional gusts of wind blow silt in your eyes. Dark passages extend to the West and the Southeast. There is a small alcove in the North wall. >w Dark and Slimy Passage The floor is covered in slime here. The passage continues West to East. It is brighter to the East. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. >w Dark Room The passage widens into a dark cave. A dark passage lies East and another passage extends Southwest. You can see a book of matches here. >get matches Taken. >light torch You light the torch. >w You can't go that way. >sw Wind Tunnel Light streams in from a hole in the ceiling. The shape of the passage also creates a sort of wind tunnel effect. A dark passage lies to the Northeast and a sewer lies West. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. A sudden gust of wind blows out your torch. >light torch You light the torch. A sudden gust of wind blows out your torch. >w Sewer Eww... You find yourself knee deep in muck. The room is dimly lit by a phosphorescent stalactite. There is a small alcove to the North. The tunnel continues to the East and a dark corridor extends Southwest. You slip and drop a few of your possessions in the slime. Your matches are now soggy and useless. > Hot key -- Undo one turn Wind Tunnel [Previous turn undone.] > Hot key -- Undo one turn Wind Tunnel [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] > Hot key -- Undo one turn Dark Room [Previous turn undone.] > Hot key -- Undo one turn Dark and Slimy Passage [Previous turn undone.] > Hot key -- Undo one turn Windy and Slimy Passage [Previous turn undone.] > Hot key -- Undo one turn Dark and Slimy Corridor [Previous turn undone.] >l Dark and Slimy Corridor The floor is covered in slime here. It is brighter to the Northwest and a dark passage extends to the South. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. > Hot key -- Undo one turn Dark and Slimy Corridor [Previous turn undone.] >l Dark and Slimy Corridor The floor is covered in slime here. It is brighter to the Northwest and a dark passage extends to the South. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. > Hot key -- Undo one turn Dark and Slimy Corridor [Previous turn undone.] > Hot key -- Undo one turn Dark, Slimy, and Windy Passage [Previous turn undone.] >l Dark, Slimy, and Windy Passage You find yourself at the end of your wits. It's dark, cold, and windy in here. The walls are covered in a thick layer of slime. A bright glow comes from a room to the South. A dark passage leads back to the North. >n Dark and Slimy Corridor The floor is covered in slime here. It is brighter to the Northwest and a dark passage extends to the South. A river crosses the passage here, bending and weaving before it re-enters the wall. The river is slow-moving. The water is a putrid green. >nw Windy and Slimy Passage The floor is covered in slime here. Occasional gusts of wind blow silt in your eyes. Dark passages extend to the West and the Southeast. There is a small alcove in the North wall. >n Alcove The tunnel is interrupted momentarily by this small alcove. In front of you is an altar, devoted to some unknown god. The wall is covered in miscellaneous runes. >pray You kneel down at the altar and pray to the gods to get you out of this mess. Then a funny thing happens. A trapdoor in the altar opens, sending you careering down a long chute. At some point you lose consciousness, but you wake up sometime later, right back where you started and none the worse for wear. large cave This spacious cave is about the size of your parents' living room, perhaps a little larger. Passages lead off to the East, Northeast and Southeast. You can also go back out the way you came in. You can see a torch holder (which is empty) here. >i You are carrying: an Arbellorian orb of beauty (providing light) a book of all truths an origami sailboat a torch a Dorinthian pillar of strength a long-haired wig some spare change a ballpoint pen a broken golf club a coathanger a paper cup a glossy brochure a suitcase (which is open but empty) an axe an origami book a box of pills (which is closed) a pearl of wisdom a pair of winter boots (being worn) an old shirt (being worn) an unlimited supply of origami paper a pair of grungy old underwear (being worn) >w Outside Cave The path meanders gently through the foothills and stops outside a foreboding cave. (Actually, it's probably not all that foreboding as caves go, but you tend to view anything with suspicion unless it looks like a TV.) >s Flowering Meadow This meadow marks the spot where your parents' house ought to be. Your garage lies to the Southwest, and a path crosses the meadow running North-South. You see some mountains off in the distance. There is a bell here, attached to a white post. >ring bell It makes a lovely sound. >z Time passes. >z Time passes. >z Time passes. Johann wanders in from the North. "Hey, that's my old shirt. Give it back!" >give all to johann Arbellorian orb of beauty: "Well done." book of all truths: "Well done." origami sailboat: "Well done. I'm sure that will come in useful." Dorinthian pillar of strength: "Well done." long-haired wig: "I think it suits you." some spare change: "Do I look like a beggar to you?" ballpoint pen: "I don't give autographs." broken golf club: There's not much I can tell you about that. coathanger: There's not much I can tell you about that. paper cup: "Well done. I'm sure that will come in useful." glossy brochure: There's not much I can tell you about that. suitcase: "Are you going on a trip? axe: "Oh I see. You're going to give me the axe... hehe." origami book: "Don't be limited by what you read in books. You have to use your imagination." box of pills: There's not much I can tell you about that. pearl of wisdom: "All right, wizard man. Here's the last of the items you requested. Will you send me home already?" "I'm going to do more than that..." Without warning, the sun flashes pink and blue. Then you realize it's just the filtering effect of the curtain, which parts to reveal the studio audience. A voice booms out on the megaphone, "Sam Haversham, you're the latest winner on Five-Toed Sloth, the new reality show where twenty-something slackers get evicted from their parents' basements (and sometimes their garages)... Coming next fall, only on Fox!!!" "Now, let's meet the creator of Five-Toed Sloth: the man who stages alien abductions, the man who (legend has it) even staged the moon landing... the one, the only, Joe Haan!!!" Johann accepts accolades from the crowd. "I'm sure everyone here will agree that this has been one of the best episodes yet. And Sam, (in case you're wondering) you may already have qualified for our tournament of champions. We'll let you know... (or will we?)" Before you know it, your parents are up on stage. "Oh Sam, we're so proud of you," your mom gushes. "I knew you couldn't be a lazy slob all your life," is your father's take on it. "Now take your prize money and give us back our garage." *** You have won *** In that game you scored 59 out of a possible 74, in 489 turns, earning you the rank of channel surfer. Would you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game, see some suggestions for AMUSING things to do or QUIT? > amusing Have you tried... - killing any character twice (with the axe). - vegging out on the car seat in front of the TV while drinking beer. - taking the bell and the white post. - giving Bobby the finger. - sticking your finger in an electric socket. - pulling your finger. - folding the paper into a hat, shirt, shoes, club, chair, moon, beer or parachute. - any of a myriad of other inappropriate actions. Would you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game, see some suggestions for AMUSING things to do or QUIT? > quit